Probability Calculator

Probability expresses how likely something is, on a scale from 0 to 1. This calculator handles single events and the combinations that follow from them.

Formula

P(event) = favourable outcomes ÷ total outcomes

  • Both happening (independent): P(A) × P(B)
  • Either happening: P(A) + P(B) − P(A and B)
  • At least one: 1 − P(none)

Two coins both heads: ½ × ½ = ¼, or 25%

The Basics

P(event) = Favourable outcomes ÷ Total possible outcomes

Rolling a 4 on a fair die is 1 ÷ 6 = 0.167, or 16.7%.

Probabilities always fall between 0 (impossible) and 1 (certain). The chance of an event not happening is 1 minus the probability that it does, which is often the easier route to an answer.

Combining Events

  • Both happening (independent): multiply. Two heads in a row is 0.5 × 0.5 = 0.25.
  • Either happening (mutually exclusive): add. Rolling a 1 or a 2 is 1/6 + 1/6 = 1/3.
  • Either happening (overlapping): add, then subtract the overlap, or you count it twice.

"And" generally means multiply; "or" generally means add. Because multiplying values below 1 makes them smaller, compound events are always less likely than their parts.

The Gambler's Fallacy

A coin that has landed heads five times running still has a 50% chance of heads next throw. The coin has no memory, and independent events are unaffected by history.

What is true is that five heads in a row was unlikely before you started: 0.55 = 3.1%. Once it has happened, that probability is spent. Confusing the two is the reasoning behind most losing betting systems.

Quick Reference

Probabilities for familiar setups, as a fraction and a percentage.
EventFractionPercentageOdds against
Coin lands heads1/250%1:1
Die shows a six1/616.7%5:1
Two dice total 76/3616.7%5:1
Card is a heart13/5225%3:1
Card is an ace4/527.7%12:1
At least one six in four rolls—51.8%—

Frequently Asked Questions

How do I calculate probability?
Divide the number of favourable outcomes by the total number of possible outcomes. Rolling a specific number on a die is 1 in 6, or 16.7 per cent.
When do I add and when do I multiply?
Multiply for "and" with independent events, add for "or" with mutually exclusive ones. If outcomes overlap, subtract the overlap after adding.
If a coin lands heads five times, is tails more likely?
No. Each throw is independent and remains 50 per cent. Expecting a correction is the gambler's fallacy.
What is the difference between independent and dependent events?
Independent events do not affect each other, like coin throws. Dependent events do, like drawing cards without replacement, where each draw changes the remaining deck.

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